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Choose Start Dive and read First Beacon: activate 2 beacons, collect 15 cells and return to Base Dock. The objective panel also lists two Beacon Parts. Choose Start Dive again and wait for the countdown.
Read the controls, follow the real example and compare the result before trying your own run.
Play Deep Sea Beacon →A ManyPlay browser walkthrough · Checked . Screenshots below show the actual game; cover illustrations in the catalog are presentation artwork. Who publishes these games?
A checked resource outing — full First Beacon mission remains incomplete
Choose Start Dive and read First Beacon: activate 2 beacons, collect 15 cells and return to Base Dock. The objective panel also lists two Beacon Parts. Choose Start Dive again and wait for the countdown.
The checked outing began at Energy 100, Hull 100, Parts 0 and Cells 0. It followed nearby gold cell pickups away from the starting area, used sonar and then returned toward the starting dock before the energy reserve ran out. Movement durations and world positions are not a universal route for every dive.
A short upward movement and sonar use produced Cells 1 and Score 20, with Energy 87 and Hull 100 in the capture. The objective remained active: one pickup and a sonar pulse did not activate both beacons.
The nearby pickup route reached Cells 4 and Score 80. Parts and Cores stayed at 0, and Hull stayed 100. Gold cell collection was therefore not a substitute for the separate beacon-resource requirement.
On the return toward the dock, Energy was observed at 33, then recovered to 77 and subsequently 100 near the starting light. Cells remained 4, Parts 0 and the full mission objective was still shown. The test was paused there; it did not complete First Beacon.
The outing demonstrates a safe decision boundary: resource collection can increase Cells and score while leaving beacon requirements untouched. The return preserves the submarine and shows energy recovery near the starting light, but a full mission still requires the missing cells, beacon resources and activations before extraction counts.
No. It verifies collection, separate resource counters and a return with recovering energy. The full two-beacon, fifteen-cell mission is still to be completed and documented.
No. The HUD lists Parts, Cores and Cells separately; this outing increased Cells to four while Parts and Cores stayed zero.
Level Select and Upgrades are visible menu choices, and the first briefing introduces Jellyfish. Later hazards and upgrades need their own verification. The current example teaches the opening resource loop without claiming the full dive or later expedition was completed.
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