Dead Moon Relay is a circuit puzzle game aboard a damaged lunar freighter. Rotate conduit tiles, connect the reactor to ship systems and follow the correct route for each network.
Choose Dead Moon Relay if you prefer tracing connections. A glowing wire is useful only when its contacts form a continuous route from the reactor to every required machine.
After the opening sequence, choose BEGIN on Prologue — Crash Site, then POWER UP on First Light. Tap the junction explanation to continue. The board begins at 0/2 POWERED and MOVES 0.
Before your next move
Do not stop at 1/2 POWERED: the briefing requires both lamps.
Do not rotate every visible tile. Trace backward from the unpowered lamp and fix the contact that actually interrupts its route.
Browser edition
Play now opens the browser edition. Google Play opens our Flying Phoenix Android listing; features and progress options can differ.
Features and saved progress can differ between editions.
Questions about Dead Moon Relay
Why is the left lamp still dark after turning the tee?
The tee now points toward it, but the elbow below that lamp still faces the wrong horizontal direction. Both sides of the shared edge must have a contact.
Must every conduit be lit?
No. This briefing asks for two lamps, and the verified solution leaves two spare conduits unused. Later boards have their own targets and constraints.
Original ManyPlay game. Controls and examples were checked against the browser edition; cover illustrations are labelled separately from gameplay captures. Report a changed rule or control.