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Choose Campaign, Level 1 and Skip on Quick Tutorial when ready. The checked start has Storage 5/6, Clear lines 0/1 and Placements 0/8. New shapes can arrive while you think.
Read the controls, follow the real example and compare the result before trying your own run.
Play Reverse Blocks →A ManyPlay browser walkthrough · Checked . Screenshots below show the actual game; cover illustrations in the catalog are presentation artwork. Who publishes these games?
Verified opening-board solution
Choose Campaign, Level 1 and Skip on Quick Tutorial when ready. The checked start has Storage 5/6, Clear lines 0/1 and Placements 0/8. New shapes can arrive while you think.
Use a 10-column grid with row 1 at the top and column 1 at the left. The shown opening pieces are a green S, orange L, blue J, cyan I and purple T. If your starting pieces differ, build a complete row from what is actually available instead of copying these placements blindly.
Place green S at r2c3–4 and r3c2–3. Put orange L at r2c6 and r3c4–6, then blue J at r2c7 and r3c7–9. Turn cyan I vertical and place it in column 1, rows 1–4. Row 3 now lacks only column 10. The screenshot shows these four placements.
Turn the T until its three-cell shaft is vertical on the right and its middle arm points left. Place the shaft at r3c10, r4c10 and r5c10, with the arm at r4c9. Row 3 fills and clears. The game confirms Victory!, 3 stars, score 1,000, Clear lines 1/1 and Placements 5/8.
The horizontal parts of S, L and J cover columns 2–9 of the same row. I supplies column 1, and T supplies column 10 without colliding with the neighboring row. The live result establishes that 5/8 is not a request to make three unnecessary placements after the line is cleared; fewer placements contribute to the star result.
The required line was cleared within those five placements. The Victory screen explains that fewer placements and larger combos affect stars; reaching eight is not required for this result.
No. Additional pieces appeared during this checked sequence. Placing shapes frees Storage, but the timer still matters.
Campaign Map shows four sections of fifteen levels. Endless and Daily Challenge are separate menu choices, and Endless+ is shown locked. The no-gravity placement rule and Storage pressure remain useful distinctions from a falling-block game; this example solves only the displayed opening setup.
Report a changed rule or control. Browser and Android editions can differ; the checked date describes this walkthrough, not a new game release.